I am not artistic, so simpele hapjes maken hopefully it will not be too difficult to figure out what it is once you fill in the maze.
Roller skate Maze : This Maze bitmap by Eric Smith has sections based on my Sarah Maze.
MazeWorks : Race the computer through Mazes, and automatically create Maze levels for the old game doom too.Note the small "bite" out of the center Moon next to and to the right of the crescent is not the solution; it's just a dead end, although you can try to find a way to it too for fun.Best Mazes : Java applets for Mazes with tunnels and switches that can open and close them, including first person views, by Jorge Best.Larger Maze on the internet : This is the second largest Maze bitmap on this site, and was formerly the "largest Maze on the internet".Even larger Maze : This is a picture of my room from 1988.I manually drew the boundary, the solution through, and the main blind alleys, then had the computer randomly fill in the rest.Shortest Path : Research paper about creating and simultaneously solving Mazes created with recursive division, by Ciprian Habuc.(This is NOT considered non-profit for tax purposes).The boundary, the solution through, and the main blind alleys, I drew manually, then had the computer randomly fill in the rest.This Maze is very hard, and not just because of its size!Castorian mazes : Mazes in pictures along with some logic Mazes, by Daniel Castor.
It has 904 dead ends in it, and at least half a dozen maak van je laptop een chromebook closed circuits so you can go around in circles some in addition to bumping into blocks.TorqMaze : A Maze making and solving program written in the C# language, with source code available, by Wiktor Zychla.Secret pattern : One of the purposes of a Maze is to cause the ordinary person to get lost, but allow the initiated to get through it easily.Meditative Mazes : A gallery of brilliantly colored hand made Mazes by Terry McGuire.Links to sites containing static Maze pictures.
MazeFest : Maze generation shareware program featuring 3D Mazes and first person views.